Is Unreal Engine Free? Royalties and Licensing Explained

Yes, Unreal Engine is free to use. See when the 5% royalty starts, how to calculate it with examples, the Epic Games Store exception and what is free on Fab.

Главная › Гайды › Is Unreal Engine Free? Royalties and Licensing Explained

Illustration: Is Unreal Engine Free?

Yes. Unreal Engine is free to download and use for making games, with every feature included. You only pay Epic a 5% royalty on a game's lifetime gross revenue above one million US dollars, and sales on the Epic Games Store do not count. This guide explains in plain words when the royalty starts, how to work it out, what is free on Fab, and the costs that come from somewhere else.

Engine priceFree, all features
Royalty5% above $1 million per game
Epic Games Store salesNot counted
Facts checkedNovember 2026

What is free in Unreal Engine

There is no paid "pro" version of Unreal Engine for game makers. Everyone gets the same engine. As of November 2026, all of this costs nothing:

  • The full engine and editor, downloaded through the Epic Games Launcher, including every feature such as Lumen lighting and Nanite geometry.
  • The source code, the human-readable code the engine is built from, on GitHub once you link your Epic account.
  • Templates, sample projects and learning courses from Epic.
  • Making, testing and giving away games. If a game never earns money, you never pay anything.

Epic makes money another way: it takes a share once a game becomes a real commercial hit. That share is called a royalty, a percentage of the money a product earns, paid to the owner of something you used to make it.

Under 18? Read the license with an adult

Unreal Engine's license is called the EULA (End User License Agreement). If you are under the age of adulthood where you live, a parent or guardian needs to agree to it too, so read it together. Anything involving money, such as royalty payments or store accounts, needs an adult anyway.

How the Unreal Engine royalty works

The rule fits in one sentence: you pay 5% of a game's gross revenue above the first $1,000,000 it earns in its lifetime. Each part of that sentence matters.

  • Per game: every game, or "product", gets its own $1,000,000 allowance. Two games each earning $600,000 owe nothing.
  • Lifetime: the allowance does not reset each year. Once a game passes $1,000,000 in total, the royalty applies to money above that line.
  • Gross revenue: what players paid, before the store takes its cut. For example, a $10 sale in a phone app store means $0.50 of royalty (5% of $10), even if the store keeps $3 and you receive $7.
  • Revenue of every kind: game sales, in-game purchases, DLC (paid downloadable add-ons), subscriptions, in-game ads, and crowdfunding money tied to the game all count. It does not matter whether you, a store or a publisher collects the money.
Where the royalty starts A bar shows a game's lifetime revenue of 1.6 million dollars. The first 1 million dollars is green and owes no royalty. The remaining 600,000 dollars is orange; 5% of it, 30,000 dollars, is the royalty. Example: lifetime revenue of $1.6 million First $1,000,000 no royalty at all Next $600,000 5% = $30,000 $0 $1M $1.6M Epic Games Store sales are not counted
The royalty only applies to the part of a game's lifetime revenue above $1 million.

Worked examples: how much would you pay?

These examples use the standard 5% rate and assume each quarter earned at least $10,000 (more on that rule below).

SituationLifetime gross revenueRoyalty to Epic
Free game on itch.io, school project or game jam entry$0$0
Paid game: 30,000 copies at $10 on Steam$300,000$0
Free-to-play phone game with in-app purchases$2,000,0005% of $1,000,000 = $50,000
Hit game on Steam$1,600,0005% of $600,000 = $30,000
Same hit, plus $400,000 on the Epic Games Store$1,600,000 countedStill $30,000

Notice the Steam hit. Players paid $1,600,000, Steam keeps its usual 30% ($480,000), and the developer receives $1,120,000. The royalty is still worked out on the $1,600,000 that players paid. That is why it is wise to set aside a little money from every sale once a game gets close to $1,000,000.

What about the quarter in which a game crosses the line? Say a game has earned $950,000 so far, then earns $200,000 in the next quarter. Its lifetime total is now $1,150,000. Only the $150,000 above the line counts, so the royalty for that quarter is 5% of $150,000, which is $7,500.

Where a 20 dollar sale goes after the first million A bar split into three parts for one 20 dollar sale on Steam: Steam keeps 6 dollars as its 30% fee, Epic receives a 1 dollar royalty which is 5% of the full price, and the developer keeps 13 dollars before taxes. Before the game passes 1 million dollars, the Epic part is zero. A $20 Steam sale after your game passes $1M Steam: $6 30% store fee You keep $13 before taxes Epic royalty: $1 (5% of the full $20) before your game passes $1M, Epic gets $0
The royalty is 5% of the price players pay, not 5% of what reaches you after store fees.

What does not count toward the royalty

  • Epic Games Store sales where Epic processes the payment. They are royalty-free and they do not count toward your $1,000,000 either.
  • Quiet quarters. A quarter is three months of the calendar year. In any quarter where a game earns less than $10,000, no royalty is due for that game.
  • Things that are not the game itself, such as T-shirts and other merchandise, paid work you do for others, and money from videos or streams about your game.
  • Games that never ship. Learning, prototypes and projects you keep to yourself owe nothing.

Common myths about Unreal Engine's price

  • "Epic takes 5% of every sale." No. Only revenue above $1,000,000 per game counts, and only in quarters where the game earns $10,000 or more.
  • "Epic owns games made with Unreal." No. You own your game and everything you create for it. The license covers the engine, not your work.
  • "The free version is cut down." No. Solo developers get the same engine and tools as big studios.
  • "Free assets cannot go in a paid game." Usually they can, but every license is different. Some free assets ask you to credit the creator, so always check.

The 3.5% rate for Epic Games Store launches

Since 1 January 2025, Epic runs a program called Launch Everywhere with Epic. If your game comes out on the Epic Games Store at the same time as, or before, other PC stores, the royalty drops from 5% to 3.5%. The lower rate then applies to revenue from every store and platform, not just PC.

The Epic Games Store also takes no store fee on the first $1,000,000 a game earns there each year, and 12% after that (as of November 2026). Both programs have extra conditions and change from time to time, so read Epic's current licensing page and FAQ before you plan a launch around them.

Release form and royalty reports

The paperwork is light, but it is not optional.

  1. Fill in the release form. Before you release a game that will earn money, Epic's EULA asks you to tell Epic through the release form at unrealengine.com/release. It takes a few minutes.
  2. Keep simple records. Save your sales reports from every store. You will need them if a game ever gets close to $1,000,000.
  3. Report and pay when royalties are due. For each quarter in which you owe a royalty, you report the revenue and pay within 45 days after the quarter ends.

The full legal text is the Unreal Engine EULA. It is long, but the royalty section is worth reading once, ideally with the adult who will sign anything for you.

Do I owe Epic a royalty this quarter? A flowchart with three questions. One: does a game or app with Unreal inside earn money? If no, there is no royalty. Two: has it earned over 1 million dollars in its lifetime, leaving out Epic Games Store sales? If no, no royalty yet. Three: did it earn 10,000 dollars or more this quarter? If no, nothing is due this quarter. If all answers are yes, pay 5% of the revenue above 1 million, or 3.5% with Launch Everywhere with Epic, within 45 days. 1. Does it earn money? a game or app with Unreal inside No royalty e.g. a free game 2. Over $1M lifetime gross? Epic Games Store sales left out No royalty yet keep your records 3. $10,000 or more this quarter? counted per game, per quarter Nothing due this quarter Pay 5% of revenue above $1M 3.5% with Launch Everywhere with Epic report and pay within 45 days No No No Yes Yes Yes
Three questions decide whether you owe anything. Most indie games stop at the first or second one.

Is Fab free? Assets, Megascans and MetaHuman

Fab is Epic's online store for game assets: 3D models, textures, sounds, animations and plugins. It replaced the old Unreal Engine Marketplace in 2024. Some of it is free and some is paid.

  • Free assets: many listings cost nothing, and Fab regularly makes some paid assets free for a limited time. Once you claim them, they stay in your library.
  • Quixel Megascans: on 6 November 2026 Quixel made its whole Megascans library of scanned rocks, plants and surfaces free to claim on Fab again. Quixel says it will stay free this time.
  • MetaHuman: Epic's tool for realistic human characters is covered by the normal Unreal Engine license, so it is free for the same projects.
  • Paid assets: under Fab's Standard License, the price tier depends on who is buying. The Personal tier is for buyers who earned no more than $100,000 in the last 12 months; the Professional tier is for those above that.
  • Free assets with credit: some free listings use a Creative Commons Attribution (CC BY) license, which means you must credit the creator in your game.

Check the license on every listing before you use it, and keep a list of what you used and where it came from. Some listings carry a NoAI tag, which means they must not be used as data for generative AI. Fab's licenses and pricing page explains the tiers in detail.

Costs that do not come from Epic

Unreal is free, but making and selling a game still costs something. Plan for these:

CostTypical amount (November 2026)Who pays
A PC that runs Unreal wellThe biggest cost for most beginnersYou or your family
Steam Direct fee$100 per game, paid back after $1,000 in salesAn adult with a Steamworks account
Store feesSteam usually 30%; phone stores often 15% for small developersTaken from each sale
Paid assets, music and pluginsFrom a few dollars to hundredsOptional
Online services for multiplayerMany are free to start; dedicated servers cost moneyDepends on the game

Valve explains the fee on its Steam Direct page. If you want to sell a game, store accounts, tax forms and bank details all need an adult. For online games, our Unreal multiplayer guide covers which services are free.

Unreal Engine for films, apps and school

The 5% royalty is for games and other interactive products that people buy or use. Other uses work differently:

  • Students, teachers and hobbyists use Unreal for free, for games and for anything else.
  • Films, videos and renders (called "linear content") owe no royalty.
  • Companies outside games that earn more than $1,000,000 a year, such as architecture or film studios, need a paid seat subscription. It has cost $1,850 per user per year since 2024; check the current price.
  • Non-game apps sold to the public with Unreal code inside follow the same royalty rule as games.

How Unreal compares with Unity and Godot

Godot is open source under the MIT license and free forever, with no royalty at all. Unity has a free Personal plan below a revenue limit and paid plans above it. Unreal is free until a game succeeds, then takes 5% of revenue above $1,000,000. For most beginners, none of these will cost anything for years. Choose the engine that fits your game; our Godot vs Unity vs Unreal Engine comparison helps. If you are ready to start, follow how to make a game in Unreal Engine 5, and see what others built on our Unreal Engine indie games page.

FAQ

Is Unreal Engine 5 free for commercial use?

Yes. You can sell games made with Unreal Engine 5 without paying anything up front. You only owe a 5% royalty on a game's lifetime gross revenue above $1 million.

Do I have to pay Epic if my game is free to play?

Only if it earns money another way and passes $1 million. In-game purchases, ads and subscriptions all count as revenue. A free game with no income owes nothing.

Is the royalty taken before or after Steam's cut?

Before. The 5% is based on what players paid, so a $20 sale counts as $20 even though Steam keeps about $6.

Do I need to tell Epic when I release my game?

Yes. Epic's license asks you to submit the release form at unrealengine.com/release before you release a game that will earn money. It is free and quick.

Is Unreal Engine free for students?

Yes. Students, teachers and hobbyists can use Unreal Engine for free. Students under the age of adulthood need a parent or guardian to agree to the license too.

Will Unreal Engine 6 be free?

It is not confirmed yet. As of November 2026 we found no separate license terms for Unreal Engine 6, whose early access is planned for around late 2027. Check Epic's licensing page when it arrives.

Your Unreal game, in front of players

Listing your indie game on Mutop100 is free too. Add your trailer and store links and let players vote for it.

List your game free
← Назад к гайдам по MU Online