Stay alive & avoid traps
Set overview safely, learn d-scan, don’t autopilot valuables, beware of scams.
Brand-new to EVE? This guide explains the goal of the game, how to start safely, beginner careers, your first-hour setup, a practical progression path, and a clear ships & fittings roadmap—plus a plain-English glossary.
Last updated: August 10, 2025
EVE is a sandbox about risk vs. reward, player economy, and social engineering. Survive, specialize, and scale your impact—from solo exploration to alliance wars—by learning systems, avoiding traps, and flying with a corp.
Set overview safely, learn d-scan, don’t autopilot valuables, beware of scams.
Run Career Agents & SOE arc, explore, do missions, mine, or trade small.
Train core fitting skills; move from T1 frigates → destroyers → cruisers.
Access fleets, mentorship, ship replacement programs, and group content.
Wormholes, nullsec, industry, FW, incursions—EVE rewards specialization.
Register and secure with two-factor authentication.
Download the official launcher and install the client.
Do the 5 career chains to sample exploration, combat, industry, and trade.
A long newbie-friendly mission chain for ISK and practice.
Fly with others; fleets teach more in a week than solo in a month.
Pick one to start—skills and ISK carry across characters in your account strategy.
Low cost, high learning. Scan cosmic signatures, hack data/relic sites, great solo ISK.
Agent missions in Highsec to learn combat loops and make steady ISK/Loyalty Points.
Chill income, teaches market & industry basics; scales into barges and fleets.
Craft modules/ships from blueprints; learn supply chains and profit margins.
Station trading & hauling; ISK via arbitrage and market insight.
Small ships, big impact. Learn fleet basics as a fast tackler or logistics pilot.
Hide drones/wrecks if noisy; show hostiles/scrams smartly; save your preset.
Directional scanner for threats; watch Local for spikes/gankers.
Shield or armor—never both. Use the right rigs, resist mods, and power grid.
Make insta-dock/undock bookmarks; never autopilot with valuables.
Insure ships you’ll lose; update medical clone and set your home station.
Bind D-Scan, approach, orbit, keep at range, overheat toggles.
Complete all five lines for ships, skills, and seed ISK.
~50 missions that build confidence, standings, and income safely.
Pick a track (exploration, missions, mining, trade, industry, PvP) and skill into it.
Fleets, comms discipline, SRP, and mentors accelerate learning massively.
Cheap and agile; perfect for exploration, tackle, and early missions.
Glass cannons; great for faster Level 1–2 missions and certain PvE sites.
Durable baseline for L2–3 missions, exploration combat sites, and logistics hulls.
Train core fitting, weapon, tank, and capacitor to use T2 fits gradually.
Faction/T2 ships for exploration, logistics, interdiction, or null/WH roles.
Interstellar Kredits — in-game currency.
Your ship’s modules/rigs/ammo; a “fit” follows role-specific principles.
Your defensive setup. Don’t mix both; focus on one with proper resistances.
Directional Scanner to locate or avoid players and sites.
Modules that prevent warping; tacklers pin targets for fleets.
Players camping a stargate to kill travelers.
Unexpected high-DPS ambush, often in highsec; CONCORD will punish but not save the target.
Security bands: safer to most dangerous; WH = wormholes with no Local.
Filterable list of objects/ships in space; critical for survival.
Ship Replacement Program—corp/alliance reimburses certain fleet losses.
Yes, but EVE shines in groups. Solo exploration, missions, and trading work; fleets multiply learning and income.
T1 frigates. They’re cheap, agile, and perfect for exploration or tackle roles.
Don’t autopilot valuables, use insta-dock/undock bookmarks, watch Local, and scout dangerous pipes.
Alpha is free with restricted skills/ships; Omega unlocks faster training and broader hulls/modules.
Career Agents → SOE arc → Exploration or L2 missions; or station trading with small capital.