Aggro
Enemy attention; the target a mob or boss is attacking.
Search common MMO terms used in server descriptions, PvP guides, guild posts and private-server rankings.
Filter by category or type a term. Definitions are intentionally short so new players can understand server pages faster.
Enemy attention; the target a mob or boss is attacking.
Area of effect skill or damage that affects multiple targets.
Best in slot, the strongest known item for a gear slot.
Helpful effect that improves a stat, ability or defense.
Negative effect that weakens or controls a target.
Damage per second, or a damage-focused role.
How often items drop from mobs, bosses or rewards.
Activities after leveling: raids, PvP, bosses, sieges, gear and economy.
Repeat content to collect currency, materials, levels or gear.
Surprise attack, usually uneven or against an unprepared player.
Simple gear-power number used by some games or communities.
Faster-than-official progression, often quicker leveling and drops.
Private copy of a dungeon, raid or area for a party.
Kills divided by deaths. Useful, but not a complete performance metric.
Slower progression, often closer to official or classic pacing.
Most popular or strongest known builds, classes or tactics.
No pay-to-win; paid options should not sell direct power.
Specific game build or content/balance version.
Server unlocks content gradually over time.
Player versus environment content like quests, dungeons and bosses.
Player versus player combat.
Game world, shard or server community.
Progression restart or conversion system, common in some private servers.
Rules about donations, cosmetics, convenience or power sales.
Server reset of characters, items, economy or rankings.