How to Make a Video Game With AI: A Beginner's Guide

How to make a video game with AI: which AI tools help, a step-by-step plan for your first game, prompts that give working code, safety tips and store rules.

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Illustration: Make a Video Game With AI

Yes, you can make a video game with AI. The best way is to use an AI chat assistant as a helper next to a real game engine such as Godot, Unity or Unreal Engine. The AI explains things, writes small pieces of code and helps you fix errors, while you design, build and test the game. This guide gives you a step-by-step plan for your first AI-assisted game, prompts that work, and the safety and store rules you need to know.

Time needed2 to 4 weekends for a tiny game
CostFree (paid AI plans are optional)
You needA computer, a free engine, an AI assistant
Skill levelTotal beginner

What AI can and can't do in game development

Making a game means many jobs: design, code, art, sound, testing and publishing. AI helps a lot with some of them and hardly at all with others. Here is an honest picture as of November 2026.

JobHow AI helpsWhat you still do
Ideas and planningBrainstorms ideas and splits big ideas into small tasks.Pick one idea and cut it to a size you can finish.
CodeWrites short scripts, explains errors and suggests fixes.Test everything, because AI code is often outdated or wrong.
ArtMakes concept images, icons and textures fast.Fix the style, check the licence and disclose it.
Sound and musicGenerates sound effects and music tracks.Check that your plan allows use in a shared or sold game.
Fun and game feelSuggests ideas to try.Play, feel and judge. AI can't tell if your game is fun.
TestingWrites test checklists and explains crash messages.Watch real people play your game.
Store page textDrafts descriptions and checks spelling.Rewrite it so it sounds like you.

The pattern is simple. AI is great at first drafts and bad at knowing whether a draft is right for your game. You are the director. The AI is a fast helper that never gets tired of questions, but it can be confidently wrong.

Where AI helps when you make a game Six boxes rate how much AI helps with each job. Ideas and store text: AI does a lot. Writing code and art and sound: AI helps but you must check. Testing and deciding if the game is fun: mostly your job. Ideas & plans AI: very helpful You: pick and cut Writing code AI: fast first drafts You: test every line Art & sound AI: quick drafts You: style and licence Store text AI: good first draft You: rewrite it Testing AI: checklists, tips You: watch players Is it fun? AI: can't feel it You: play and decide AI does a lot AI helps, you check Mostly your job
AI speeds up drafts of ideas, code, art and text. Testing and judging fun stay your job.

Which AI tools help you make games

Most beginners do well with one chat assistant and one free engine. These are the main types of tools:

  • AI chat assistants such as ChatGPT, Google Gemini, Microsoft Copilot and Claude. They explain things and write code, and some can preview small web games right in the chat.
  • Coding assistants, such as GitHub Copilot in Visual Studio Code, suggest the next lines as you type in a code editor, a program for writing code. They are handy later, but at the start they can hide what you need to learn.
  • AI tools inside game engines. Unity's AI tools, an in-editor Assistant and asset Generators, are in open beta for Unity 6 and use credits. Paid plans include them, and free Unity Personal users get a 14-day trial before a paid subscription starts (as of November 2026). Unreal Engine 5.7 added an experimental AI Assistant panel in the editor. Version 5.8 added an experimental plugin that lets outside AI agents work with the editor. Godot has no AI built in, but any chat assistant can help you with it.
  • AI art and sound tools for images, sound effects and music. Their licences differ a lot, so read our guide on how to make game art with AI before you use them.
Check the age rules first

Most AI chat tools require you to be at least 13. Many also need a parent's permission if you are under 18, as ChatGPT does. Some tools, such as Claude, are for adults only. Read each tool's terms before you sign up, and ask an adult before you pay for credits or a subscription.

As of November 2026, the free plans of the big chat assistants are enough for a small first game. Prices and limits change often, so check the official pages before you pay.

Pick a game engine that works well with AI

A game engine is the program that runs your game. It draws the graphics, plays sound, handles physics and turns your project into something others can play. The AI writes code for one specific engine, so your choice matters.

EngineLanguageGood forAI tip
Godot 4GDScript, which looks like Python2D games, small downloads, free foreverAI often writes old Godot 3 code. Always say "Godot 4".
Unity 6C#2D, 3D and mobile gamesAI knows Unity well but often uses names from before Unity 6.
Unreal Engine 5Blueprints (visual nodes) and C++Great-looking 3D on a strong PCOutside chat assistants can't open your Blueprint graphs, so describe them in words or share a screenshot.
Web (HTML)JavaScriptTiny browser games and quick testsEasy to try in a chat window, harder to grow into a big game.

For most beginners who want AI help, Godot or Unity is the best start. Godot scripts are short, so AI answers are easy to read. Unity has the most examples online, so AI tools know it well. For a full comparison, read Godot vs Unity vs Unreal Engine. Each engine also has its own AI guide: AI for Godot, AI for Unity and AI for Unreal Engine.

Tip

Find your exact engine version under Help > About, for example Godot 4.7 or Unity 6.3. Put it in every prompt. This one detail fixes more wrong answers than anything else.

Step by step: make your first game with AI

Let's use a real example called Meteor Dodge. You move a ship left and right, meteors fall, and you survive as long as you can. It is small, but it has what every game needs: controls, danger, a score, losing and restarting.

  1. Write your idea in one sentence. "Dodge falling meteors for as long as you can." List the features, mark three as must-have and move the rest to a "later" list. Then ask the AI: "Which of these features can I cut and still have a fun game?"
  2. Learn the editor before you ask for code. Do your engine's official beginner tutorial first. Godot's Your first 2D game takes an afternoon or two. Without these basics, you won't know where the AI's code goes.
  3. Ask for a build plan, not a whole game. Try: "I'm a beginner using Godot 4.7. Split Meteor Dodge into 8 small steps I can test one by one." Save the answer as your checklist.
  4. Build one step at a time. Ask, read the answer, type the code yourself and run the game. If it works, save a backup. If it breaks, paste the exact error message into the chat, as the loop below shows.
  5. Use placeholders first. A placeholder is a simple stand-in, like a coloured square for the ship. Make the game work with squares before you spend time on art.
  6. Add art and sound. Free asset packs are the safest start. AI images and sounds can work too, if you check the licence and disclose them where stores ask.
  7. Playtest with real people. Watch three friends play without helping them. Note where they get confused or bored, then ask the AI for ideas to fix that exact problem. Our game design basics guide explains what makes a game fun.
  8. Finish and share. Add a start screen, a game-over screen and a restart button. Then export the game, which turns your project into files other people can play, and upload it to itch.io for free.
The AI-assisted build loop A loop of steps. Pick one small step, ask the AI with engine, version and goal, type the code in yourself, then run and test. If there is an error, paste the exact error and try again. If it works, back up the project and pick the next step. 1. Pick a step one small feature 2. Ask the AI engine, version, goal 3. Type it in ask about each line 4. Run and test play it right away Error? Ask why paste the exact error 5. Back it up copy or Git commit error fix it it works next step
Work in small loops: one feature, one prompt, one test, one backup. Errors go back to the AI with the exact message.

How long does it take? If you have never made a game, plan 10 to 30 hours for Meteor Dodge, spread over two to four weekends. That includes learning the editor. Your second game will go much faster. For the full beginner path without the AI focus, read how to make a video game.

How to write prompts that give working game code

A prompt is the message you type to the AI. Vague prompts get vague, often broken code. Good prompts have four parts: context, a goal, rules and a request to teach you.

The four parts of a good coding prompt Four stacked rows. Context names the engine, version and what exists. Goal describes one small feature exactly. Rules set limits like one short script with comments. Teach me asks the AI to explain each line and the editor setup. Context Your engine, version and what exists Godot 4.7. My player is a CharacterBody2D. Goal One small feature, described exactly Coins vanish when touched and add 1 point. Rules Limits that keep the answer usable One short script, with comments. Teach me Turn the answer into a lesson Explain each line and the editor setup.
A good prompt has four parts. Reuse this pattern for every feature you build.

A full prompt you can copy and adapt:

I'm a beginner making a 2D game in Godot 4.7 (GDScript).
What I have: a Player scene (CharacterBody2D) that moves.
Goal: meteors fall from random spots at the top.
Rules: one short script, a comment on every line,
no plugins, Godot 4 syntax only.
Then explain what to set up in the editor, step by step.
Weak promptBetter prompt
"Make me a platformer.""Give me 6 steps to build a one-level platformer in Godot 4.7."
"My code doesn't work.""Unity 6.3 shows this error on line 12: (paste it). Here is my script: (paste it). What is wrong?"
"Make it more fun.""Testers say the jump feels floaty. Give me 3 small changes to try."

Start a fresh chat for each new feature and paste in your current script. In very long chats, the AI forgets details and mixes up versions.

How to learn with AI instead of copy-pasting

If you only copy and paste, you get stuck the moment something breaks, and something always breaks. These habits turn the AI into a patient tutor:

  • Type the code yourself. Typing makes you read every line. It is slower today and much faster next month.
  • Ask why. "Explain line 7 like I'm new to coding" is one of the best prompts there is.
  • Predict, then test. Before you change a number, guess what will happen. Then run the game and check.
  • Try first, then ask for a hint. Spend 15 minutes on a problem alone. Then ask for a hint, not the full answer.
  • Follow one rule. Never keep code you can't explain.

Common mistakes AI makes in game code (and how to fix them)

AI tools learned from years of old tutorials, so their most common mistake is outdated code. Here are two real examples:

# OLD: Godot 3 code that AI still writes.
# Godot 4 shows errors for it.
extends KinematicBody2D

var velocity = Vector2.ZERO

func _physics_process(delta):
    velocity = move_and_slide(velocity)
# NEW: the same script in Godot 4.
extends CharacterBody2D

func _physics_process(_delta: float) -> void:
    # velocity is now built in, and
    # move_and_slide() takes no arguments.
    move_and_slide()
// rb is the player's Rigidbody2D component.
// Older Unity code that AI often writes:
rb.velocity = new Vector2(speed, rb.velocity.y);

// Unity 6 renamed it:
rb.linearVelocity = new Vector2(speed, rb.linearVelocity.y);
  • Old input code in Unity. New Unity 6 projects read the keyboard, mouse and gamepad through the newer Input System package. Old code like Input.GetAxis then throws an error as soon as you press Play. Ask for "Input System" code by name.
  • Made-up functions. AI sometimes invents functions that don't exist. People call this hallucinating. If the editor can't find a function, search the official docs for it.
  • Giant scripts. A 300-line answer is hard to test. Ask for one feature at a time.
  • Letting an AI agent edit files without a backup. Some tools can change your project files directly. Use version control first. Version control, such as Git, saves snapshots of your project so you can undo any change.

Staying safe: age rules, privacy and backups

  • Follow the age rules of every tool, with a parent's permission where it is needed.
  • Never paste passwords or API keys into an AI chat. An API key is a secret code that lets a program use a paid service, so treat it like a password. Keep your full name, address and school out of chats too.
  • Ask an adult before paying. AI credits, subscriptions and store accounts cost real money, and many renew automatically.
  • Back up your project. Keep a copy on a second drive or in a private online repository, a storage space for code such as a private GitHub project.
  • Check the licence of everything you add. Some free AI plans don't allow selling what they make, and downloaded art has its own rules. Note where each file came from.
  • Don't copy other games. Asking AI for characters, names or music from famous games can break copyright law and get your game removed.

AI content rules on Steam, itch.io and other stores

Stores want players to know when AI made what they see and hear. These are the rules as of November 2026:

  • Steam: Valve's content survey asks about generative AI. You must describe AI-made content that ships with your game and that players see or hear, such as art, sound, story text and translations. Valve reviews it like any other content. If your game creates AI content while people play, you must also explain your guardrails, the limits that stop it making illegal content. The survey is not about AI tools that only made your work faster, such as code helpers. Steam shows your answer on the game's store page, so keep it short and honest.
  • itch.io: The quality guidelines ask you to tag projects that contain material made by generative AI, using the AI Disclosure section on the project's edit page. Tagged projects appear on the AI Assisted browse page. For asset packs and soundtracks, missing tags can get the page delisted.
  • Game jams: Many jams ban or limit AI content. Read the rules page before you start.
  • Phone stores: Google Play and the App Store have no AI label for games, but their usual rules apply. On Google Play, apps that generate AI content, such as chatbots, must let users report offensive results.
Store accounts are a job for adults

Steam, Google Play and the App Store need legal ID, payment details and a signed agreement. If you are under 18, a parent or guardian has to handle this part. On itch.io you must be at least 13, and anyone under 18 who publishes games, even free ones, needs a parent's or guardian's consent.

When your game is out, list it in the Mutop100 indie games directory so players can find it, try it and vote for it.

FAQ

Can AI make a whole video game for me?

Not a good one, not yet. Prompt-to-game tools make simple browser games that are generic and hard to change. You get a better game, and real skills, when AI helps you build it step by step in an engine.

Can I make a game with ChatGPT?

Yes, ChatGPT can plan your game, write and explain code, and help you fix errors. You still need an engine such as Godot or Unity to build and run the game. You must be at least 13 to use ChatGPT, and under 18 you need a parent's permission.

Which game engine is best for making a game with AI?

Godot and Unity are the easiest for most beginners. AI tools know Unity's C# well, and Godot's short scripts are easy to check. Always tell the AI your exact engine version.

Do I have to say that my game uses AI?

On Steam, yes, if AI made content that ships with your game and that players see or hear, such as art, sound or text. itch.io also asks you to tag AI-made material. Steam's questions are not about AI tools that only helped you write code faster.

Can I sell a game made with AI help?

Yes, if you follow the terms of every AI tool you used, have the rights to all art and sound, and disclose AI content where stores require it. If you are under 18, an adult must set up the store account.

Is using AI to make games cheating?

No. Developers have always used tools that save time. AI becomes a problem only when you ship code you don't understand or art you have no rights to.

Show players what you made

Finished your first game with a little help from AI? List it free on Mutop100 with screenshots and store links, and let players vote for it.

List your game free
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