Old School RuneScape in 2026: Sailing, Wyrmscraig and a Year of Repair Work

Old School RuneScape in 2026: Sailing nine months on, Leagues VI, The Blood Moon Rises, Wyrmscraig and the 12 August Agility and raid changes.

HomeNewsOld School RuneScape in 2026: Sailing, Wyrmscraig and a Year of Repair Work

Published: Last Updated: ⏱️ 10 min read

Jagex shipped a "Summer Sweep Up" for Old School RuneScape on 12 August, the latest of eight dated entries the wiki's 2026 archive records this year, and it cut two Hallowed Sepulchre Agility requirements and reweighted the Chambers of Xeric drop table. It closes a run that started with the Sailing Into 2026 roadmap on 25 January and passed through Leagues VI in April, The Red Reef in May, The Blood Moon Rises in June and the player-designed island Wyrmscraig on 29 July. Read together, the year is less a victory lap for Sailing than a repair-and-extend campaign against the game's own launch feedback.

Sailing launched19 November 2025
Latest update12 August 2026
Concurrent record241,016 (3 Aug 2025)
Private-server anglePick by revision, not rate

Sailing, nine months on

Sailing launched on 19 November 2025. It is the first new skill ever added to Old School RuneScape and the only skill exclusive to it, which is worth stating carefully: the modern RuneScape line has added skills of its own since 2013, so this is an Old School milestone specifically.

The community ate it immediately. AsianGrinder hit level 99 Sailing on 23 November 2025, four days after release. FasT 07 reached 200 million Sailing experience on 6 January 2026. Those two dates set the pace. Jagex's own January post-mortem is the better evidence of how the skill landed.

Jagex more or less said so. The Sailing Into 2026 roadmap, posted 25 January alongside the Winter Summit overview, described the post-launch data as painting a largely positive picture, then named the problems directly: ship combat was the biggest pain point, the levels 1 to 30 stretch felt the weakest part of the skill, and roughly 80% of players thought Sailing needed buffs.

The roadmap answered with a schedule rather than a promise: a boat combat rework in spring, the player-designed island and The Red Reef in summer, a new Barracuda Trial in autumn, and Sea Expansion in winter and beyond. Most studios bury that kind of feedback. Publishing it and then dating the fixes is the through-line of everything that followed.

The 2026 update timeline

The wiki's 2026 update archive gives the year a clean shape. Eight dated entries carry the weight:

  • 25 January - the Sailing Into 2026 roadmap.
  • 25 January - the Winter Summit 2026 overview.
  • 18 February - the 25th Anniversary Event, "25 Years, 25 Mementos!".
  • 15 April - Leagues VI: Demonic Pacts launches.
  • 20 May - The Red Reef.
  • 30 June - The Blood Moon Rises.
  • 29 July - Wyrmscraig.
  • 12 August - Summer Sweep Up: Agility and Chambers of Xeric changes.

Leagues VI is the entry with the widest reach on paper. It started at 11:45 BST on 15 April and ran eight weeks to 11 June, dropping everyone into Varlamore with Misthalin entirely inaccessible, and layering a pact tree of over 130 individual nodes on top of the usual relic tiers. Seasonal fresh starts are Jagex's official answer to the itch that drives players toward emulators, and an eight-week window with a hard-locked starting region is about as close as an official game gets.

The Blood Moon Rises on 30 June bundled more systems into one update page than anything else on the list: a Grandmaster quest closing out the Myreque saga, the new Vampyrium region, the Maggot King as a solo boss, Venator Slayer creatures at 74 Slayer, and rewards including the Necklace of Rupture as a best-in-slot ranged amulet plus Seeker arrows. That is a full expansion's worth of systems sitting under one date on the archive.

Wyrmscraig: the player-designed island

Wyrmscraig arrived on 29 July as a members-only island in The Lonely Sea, and it needs 62 Sailing to dock. It was the winning entry of the Sailing Player-Designed Island competition Jagex ran in early 2026, which makes it the most literal expression of the repair campaign: the studio handed the map pencil to the same players whose feedback the January roadmap had just published.

The content is broader than an island usually gets. The headline is the quest Fallen From Grace, which unlocks Mad Angel, a repeatable mid-level boss. Around it sit a new Slayer master, Mortimer, who deals in superior-monster tasks, golem crafting built from hunter furs, and goat hunting at 60 Hunter.

Our read on the design logic, and private-server developers make the same call constantly: a 62 Sailing dock requirement pushes players back into the skill, and what sits behind it is mid-level content rather than endgame. That is retention, not difficulty.

The 12 August Agility and raid changes

The Summer Sweep Up on 12 August is a balance patch, and balance patches are where a studio's real priorities show.

On Agility, the Hallowed Sepulchre came down: floor 4 dropped from level 82 to 77, floor 5 from 92 to 87, and floor entry became boostable. The Colossal Wyrm courses went the other way in shape, roughly 25% longer on basic and 40% longer on advanced, with rewards scaled proportionally. Eight new shortcuts landed across levels 49 to 83.

The Chambers of Xeric half is the one economies will feel. Arcane and Dextrous Prayer Scrolls became 20% less common in regular Chambers and 26% less common in Challenge Mode, while Ancestral piece weightings rose by 53% to 64%. Jagex called these big shifts, framing the goal as bringing regular completions more in line with other raids while improving what Challenge Mode clears are worth.

Our read: this is a supply-side correction on one of the game's long-established raids. If you have not raided since 12 August, the loot table you remember is not the one you are running.

How many people actually play

The strongest population number for Old School RuneScape is still the concurrent-player record of 241,016, set on 3 August 2025 - Wikipedia's article on the game carries the figure, citing GameSpot. That is a whole-game concurrency record rather than a Steam figure, and the confirmed sources give the total without breaking it down by client. That makes it the honest scale statistic here.

The Steam client is a much smaller slice, and it is the only slice with public charts. As of mid-August 2026, SteamCharts shows a 24-hour peak of 2,343 and an all-time Steam peak of 6,020, with a +14.61% gain in average concurrent players over the trailing 30 days. The monthly averages give that curve shape: 1,123.88 in June 2026, 1,226.82 in July 2026, and a 1,406.07 trailing-30-day average.

Two cautions, both of which we would apply to our own rankings. A +14.6% swing on a base of roughly 1,400 average concurrents is a small absolute movement, and it is not proof that the total population is growing at the same rate. SteamCharts also updates continuously, so treat the figures above as a mid-August 2026 snapshot. We explain how we handle live counts on our methodology page.

What the year actually shows

Strip the marketing and 2026 reads as a single argument: a studio shipped an ambitious new skill, published the evidence that it landed unevenly, and then spent the rest of the year shipping against that evidence on dated slots. Whether every roadmap item landed on time is harder to check than the release dates themselves: the spring Boat Combat Rework, for one, does not appear in the 2026 archive entries we can verify.

That is the part worth copying. Plenty of private-server teams launch with a roadmap and go quiet on it within months, which is worth remembering when you browse grand openings. The measure of a server, official or otherwise, is not the launch post but whether the update dated for month seven actually arrived.

What we cannot tell you is how OSRS compares to other MMOs on the same trend line. No aggregate Steam trend for the MMO category was verified for this piece, so any "everything else is dying" framing attached to these numbers is doing work the data does not support. For a broader view of the genre, our news desk and MMORPG hub track it title by title.

What this means for the RSPS scene

The RuneScape private-server scene is large and search-active, and it does not track retail update-for-update. It tracks revisions. Players search by the client revision a server emulates rather than by XP rate, because the revision decides which content exists at all.

So the practical advice runs opposite to most of our other listings:

  • Revision before rate. Rate changes how fast you level. Revision changes what game you are playing.
  • Match the era you actually miss. "Nostalgic" and "OSRS-like" describe very different content sets, and a server that does not name its revision is telling you something.
  • Treat longevity as the open question. Jagex holds the rights to RuneScape, and the legal position of any given emulator is not something a server list can settle for you. Assume less permanence here than in scenes with a tolerated emulator tradition.

If you want the official version of the fresh-start feeling, Leagues and the seasonal modes are Jagex's answer. If you want the older content retail moved past, that is what the revision-tagged listings are for. Start with our guide to choosing a RuneScape private server, which walks through revisions in plain language, then the RuneScape overview.

FAQ

When did Sailing come out in Old School RuneScape?

Sailing launched on 19 November 2025. It is the first new skill ever added to Old School RuneScape and the only skill exclusive to it. The first level 99 went to AsianGrinder on 23 November 2025, four days after release, and FasT 07 reached 200 million Sailing experience on 6 January 2026.

What level do you need for Wyrmscraig?

You need 62 Sailing to dock at Wyrmscraig, and it is members-only. The island sits in The Lonely Sea and launched on 29 July 2026 as the winning entry of Jagex's Sailing Player-Designed Island competition, held earlier in 2026. Its headline quest is Fallen From Grace, which unlocks the repeatable mid-level boss Mad Angel.

What did the 12 August 2026 OSRS update change?

The Summer Sweep Up lowered Hallowed Sepulchre floor 4 to level 77 Agility and floor 5 to 87, made floor entry boostable, lengthened the Colossal Wyrm courses with scaled rewards, and added eight shortcuts across levels 49 to 83. In Chambers of Xeric it cut Arcane and Dextrous Prayer Scroll rates and raised Ancestral weightings.

When did Leagues VI: Demonic Pacts end?

Leagues VI: Demonic Pacts started at 11:45 BST on 15 April 2026 and ran eight weeks, ending on 11 June 2026. Players began in Varlamore with Misthalin entirely inaccessible, and the Demonic Pacts system added a tree of over 130 individual nodes on top of the usual relic tiers.

How many people play Old School RuneScape?

The clearest figure is the concurrent-player record of 241,016, set on 3 August 2025 across all clients. The Steam client is a small minority of that population: as of mid-August 2026 it showed a 24-hour peak of 2,343 against an all-time Steam peak of 6,020. Steam charts update live, so treat them as a snapshot.

Do RuneScape private servers have Sailing?

Sailing only reached Old School RuneScape on 19 November 2025, so any server emulating an older revision will not have it as part of that revision's content. Whether a given server has built its own version is something only its own listing and stated revision can tell you. RuneScape private servers are chosen by revision rather than by rate, since the revision decides which content exists, so check the revision a server states before anything else.

Looking for the older RuneScape

Retail keeps moving forward. If the version you miss is behind it, the revision-tagged listings are the fastest way to find a server that still runs it.

Browse RuneScape private servers